Character
Ten plain knobs, −1 to +1; 0 is the preset as authored. A greyed knob does nothing on this engine. Hover a name to see what it moves.
Phrase: repeats, gaps and motifsthe call given again and again, or an authored sequence
The call given several times: how many, the silence between, whether the series quickens or slows, fades or grows, steps up or down in pitch. A motif is an authored sequence in its place; a ramp moves any anatomy knob from a start to an end value across the units. A phrase may run up to 20 s and counts one render per unit against your allowance.
The engine and preset above ride the motif’s units that are their own sound; the other units are the motif’s. The character knobs apply to every unit.
Ramp
any anatomy knob moved from a start to an end value across the units, in the knob’s own units; a single unit sits at the start
Advanced: the anatomy knobsthe engine’s own physics, in its own units
Body sizes, cord lengths, hoof hardness, whistle pitch. A knob you move is sent as an exact value and shown with a mark; the others show the value the character knobs composed.