Enquire Within


press & about — sweetstreetlullaby.com

Sweet Street is a game about attention. An Edwardian street, about 1901, and sunny: you have a flat, a small walled back garden, and a dog, and so do your three neighbours through the wall. You put things out — a wooden crate, a worn cushion, a saucer of something good — and cats decide whether to visit. You cannot summon them; you change the odds, and then you leave.

The visitors entertain your dog, and that is the hinge: a dog with interesting company is a contented dog, and cats will not settle in a garden with an anxious, neglected dog in it. The game watches what you tend, and your conduct becomes your identity. Nothing is urgent, nothing punishes absence, and dogs never die.

Particulars

TitleSweet Street
In a phrasea lullaby of a game
Settingan Edwardian terrace, about 1901, kept up and sunny
Platformsweb browser (playable now at /play/); iPhone via TestFlight, coming soon
Statusin development — the browser build is an early client
Priceto be decided; no advertisements, nothing sold inside the game
EngineGodot
Contacta press address is being arranged; until then, the pillar box

Images

Working art in the game's two registers: the plates and cards (treatment A, the game's own voice) and the railway poster (treatment B, the print of the game's period). Free to reproduce in coverage of the game.

Framed plate: a walled garden with a cat asleep in a crate, a West Highland terrier, and a Shetland pony in a Fair Isle jumper at the gate; a red pillar box beyond. Captioned SWEET STREET.
the garden plate
Specimen card No. 27 for a grey tabby cat named Primrose: an engraved portrait, entries for coat and visits, and a keepsake of red wool.
a catalogue card
A railway poster of the same garden in four flat inks, deep green and ochre on cream, captioned GO BY RAIL AND BE HAPPY.
an in-world poster
The Sweet Street wordmark in a warm dark serif, above a small drawing of a black cat asleep against a red pillar box.
the wordmark