The Ambience


the rooms by season and by hour

Under every scene in Sweet Street lies a bed of sound with no tune in it: a spring dawn of blackbird, robin and wren; an autumn afternoon of rooks and jackdaws and sheep three fields away; a winter night of bare twigs, a tawny owl and his mate, and a dog two streets off. There are fourteen, one for each room, season and hour the game asks for, and each is a ninety-second seamless loop built from the same synthesised voices as the Menagerie, placed at a distance. Here they are with the cast that sang in the window and what the bake measured of them.

Two benches sit under this board, where a sound is made while you wait: the sound builder makes one ambience sound from the engine's own knobs, and the mixer sets a whole garden's layers against an hour, a season and the weather.

Nothing on this page was gathered with a microphone: a bed is composed, voice by voice, at the distance the ear would have it. Below, the second board — where the layers of one garden may be set by hand against a chosen hour, season and weather, and heard.