Tap the drawing to strike it. Where you tap sets the blow — the middle is dead centre (place −1), the edges are the rim (+1) — and how long you hold sets how hard: a quick tap is a light blow (force −0.3), a second’s hold is a full one (+1). Letting go renders it.
The object
Ten plain knobs, −1 to +1; 0 is the thing exactly as the game has it. The first row PLAYS it and leaves it what it is. The second row REMAKES it, and a line says what it has become. A greyed knob does nothing on this engine — hover its name for the reason.
Played
the same thing, struck differentlyMade
no longer the same thingPhrase: struck again and again, and motifsthe same thing several times over, or an authored sequence
The sound given several times: how many, the silence between, whether the series quickens or slows, fades or grows, steps up or down in pitch. A motif is an authored sequence in its place; a ramp moves any anatomy knob from a start to an end value across the units. A phrase may run up to 20 s and counts one render per unit against your allowance.
The engine and preset above ride the motif’s units that are their own sound; the other units are the motif’s. The object knobs apply to every unit.
Ramp
any anatomy knob moved from a start to an end value across the units, in the knob’s own units; a single unit sits at the start
Advanced: the anatomy knobsthe engine’s own physics, in its own units
Wall thicknesses, modes, bubble radii, fibre lengths, crackle rates. A knob you move is sent as an exact value and shown with a mark; the others show the value the object knobs composed.